![]() ![]() It starts by shooting a beam that can pierce through several enemies, which is already a huge advantage in comparison to Imelda’s Wand. Up until working on this guide, I hadn’t used Pasqualina yet, but I have to say the Runetracer is a fairly interesting weapon. If you’re curious, Spellbinder is an item that increases duration of weapon effects by +10%. Once you complete this objective, the Vampire Survivors Spellbinder will become available in future runs. The Runetracer is unlocked after surviving five minutes with Pasqualina, so if anything, you can try again with either her or another character later. If you don’t manage to get weapon to level 7, don’t worry. While leveling up always grants you different options, it took me less than eight minutes to complete this - prioritizing Runetracer upgrades every time they appeared, that is. Pasqualina might not be the first choice for best character, but she has the Runetracer equipped as default.Īfterwards, all you have to do is select Pasqualina and upgrade the Runetracer to level 7 by picking up the correspondent upgrades each time they appear. The problem is that the required weapon isn’t available from the get-go, but one of the first characters available to purchase carries it.įor this, you need to purchase Pasqualina for 110 gold, which can easily be done after your first run. In order to unlock the Vampire Survivors Spellbinder, you need to get Runetracer to level 7. How to Unlock the Spellbinder in Vampire Survivors But don’t fret, as you can find all the step-by-step information below. The Vampire Survivors Spellbinder is a great example of this, as you need to level a specific item beforehand. Each character has its own specialty, and this greatly impacts your overall progression aside from the usual, purchasable power ups. Most of them are locked behind achievements at first.In Vampire Survivors, innocuous choices such as your weapon can have an impact on the number of unlockables you can obtain during your runs. See Combos for a list of which passive items and their corresponding player stats affect which weapon.īase weapons can be chosen by leveling up. There are base, evolutions or unions, and special weapons Technically, Crit Chance is a separate stat but both have not been used at the same time yet.Ĭan the projectile be blocked by obstacles. The chance of a special effect happening. The maximum amount of projectiles that can be on screen. Determines the strength of the knockback effect along with the enemy's knockback taken multiplier and movement speed. The knockback dealt multiplier of the weapon. All delays refresh simultaneously as soon as one fully counts down. The time before the same enemy can be hit by the same projectile again. Can overlap with another set of shots even before it finishes shooting. The time required for an additional projectile to be fired between each Cooldown. There is a trigger for the cooldown to start after a weapon's duration ends. The time required for the weapon to be used again. The number of enemies a single projectile can hit before being used up. ![]() Note: The damage displayed with the "Damage Numbers" option ticked shows a randomized value within ±5 of the scaled base damage, but this is only a visual feature and the damage dealt by a weapon is always the same. ![]() The damage dealt by a single projectile per hit. ![]() The weight of the weapon in the pool of weapons and passive items. The highest level the weapon can be upgraded to. See Overview Stats for a list of base stats of the weapons. Weapons have different stats, which define their functions. Not all weapons have an evolution.Ĭertain characters (currently only Mortaccio) automatically evolve their starting weapon when they morph into a new form, provided you have the required relic and meet the necessary condition. When a base weapon is leveled to the max and its corresponding passive item is obtained, it can be transformed into an evolved weapon by collecting a Treasure Chest. ![]()
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